It was another work day but I got a couple hours in on the project. I added collision between the player and the environment. I also allow the player to adjust their speed up or down. The faster you go, the less control you have of the ship. I like that dynamic.
I am debating about making this a one hit point game. It makes some thematic sense that if you hit an asteroid or are shot by an enemy that your ship is relatively weak and would be destroyed. I will have to think about it a bit.